TMCnet News

Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition
[March 12, 2015]

Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition


LONDON, March 12, 2015 /PRNewswire/ -- Overview:

Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users are now by far the most avid consumers of mobile games. Mobile gaming is a key VAS application in the Asian market where growth is expected at 21.5% CAGR to 2019 reaching at total of US $40.2 billion.

Mobile Gaming Asia: Market and Forecast Analysis, Third Edition is must have research for anyone focused on mobile gaming and/or VAS applications in Asia. This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities.

The report evaluates current and future mobile gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, and market analysis globally, by country, and Asia specifically.

This edition further expands upon the second edition to add the following:

Wearable influence on mobile gaming prospect
Local application stores and game network analysis
Mobile gaming investment outlook and projections for 2014 - 2019
Mobile gaming service and economy management provider analysis
In-depth analysis on mobile gaming market entry and success strategies
All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report.

Target Audience:

Game Portal Companies
Mobile Network Operators
Game Exporter / Importers
Social Media Service Provider
Mobile Handset Manufacturers
Mobile Application Developers
Location-based Service Providers
Brand/Product/Service Advertiser
Game Distributors and Aggregators
M-commerce Application Developers
Mobile / Online Gambling Companies

Report Benefits:

Identify leading applications by category and OS
Learn strategies of leading app development companies
Effective mobile game monetization methods and metrics
Demographics and game play behavior of Asian mobile gamer
Recommended actions for mobile gaming value chain partners
Wearable technology influence on mobile gaming prospect in Asia
Strategies followed by Asian mobile carries in response to mobile gaming



Mobile gaming Asia market trend including growth drivers and market forces
Strategies for successful gaming programs learned from country case analysis
Implications of Asian legal and social ecosystem on mobile game ecosystem and outlook
Market value and gaming projections over 2014 - 2019 split by region, country, and value chain partners
Learn monetization strategies including in-game transactions, advergaming, augmented reality, gamification, and more
Analysis of strategies of successful mobile game developers and publishers, emerging game networks, app store vs. Alternatives

Companies in Report:


3 - Hongkong
1mobile
360 Market
51.com
91 Hiapk
Agate Studio
Aircel
Airtel
AIS
Alchemy
Alegrium
Altermyth
Alternative.to
Amazon
Ameba Pig
Androidpit
Angry Birds
Anino Mobile
Anzi
Appchina
Appcity
Appgenius
Appia
Appitalism
Apple
Appoke
Appolicious
Appslib
Babilon Mobile
Badoo
Baidu
Batelco
BBNation
Bebo
Beeline
Biskero
Blackberry
B-Mobile
BMW
Budge
Camangi Market
Capcom
Ceasars Interactive
Cellcom
Chillingo
China Mobile
China Telecom
China Unicom
Chunghwa Telecom
Codengo
Colopula
Com2Us
Come2Play
CrackBerry
Creacle Studio
Cut the Rope
Cydia
CYTA Mobile
Cyworlds
D.CN Games
DENA
Dhiraagu
Dialog
Disney Mobile
Djuzz
Docomo
DSTCom
DTAC
EA Mobile
EDUCA Studio
Etisalat
Everplay
Facebook
F-Droid
Firemint
Fitbit
FOldIt
Friendster
Fruit Ninja
Gaia Online
Gamebrains
Gameprom
Games2Win
Gamevil
Getfunded.com
Getjar
Gfan
Globe Telecom
Golden Fingers
Google Play
Gramble
Grameenphone
Grand Theft Auto (GTA)
GREE
Gruda Games
Habbo
Half the Sky
Halfbrick
Handango
Handmark
Handster
Heyzap
Hi5
Hiapk
Hostess Club
Hungama
Ibibo
IBM
Idea
Indiegogo.com
Indosat
Inidagames
Iwin
Kairosoft
Kaixin001
KakaoTalk
Kamcord
K'Cell
KDDI
KickStarter
Kidalang
Kik Messenger
King.com
Konami
Kongregate
Lao Telecom
LG
Lima
Line
M1
Maopao
Maxis
MCI
Medium/Matchfuel
Megafon
Menara Games
Metfone
Mig33
Mikandi
Millat Facebook
Millee Literacy
Mind Pirate
Mixi
Mobage
Mobango
Mobicom
Mobifone
Mobilink
MPT
MTN Play
MTN Syria
MTS
Mximize Games Studio
Namco Bandai
Nazara
Ncell
N-Duo Market
NEXON Investment
Nexva
Nightspade
Nike
Nook
NTT DoCoMo
OBJE (Obscene Interactive)
Oculus Rift
Omantel
Omnitel
Oneapi
Onehaze
Onelouder
Opera
Optus Mobile
Own Games
Papaya Mobile
Pengyou
Perfspot
Phoload
Playdemic
POPPY
PremierAppShop
Pretty Simple
Qihoo 360
QQ Mobile
Q-Tel
Qzone
Raise the Village
RecycleBank
Reliance
Renren
Robotoki
Rock Gaming
Roshan
Runble Entertainment
Samsung
Secretnewco
SexAppShop
Shiver Entertainment
Sina Weibo
Singtel
SK Telecom
SlideMe
Smart Communications
Soc.Io Mall
Social Point
Sojo Studio
Sony
Spacetel Yemen
Spent
Sprint
Square Enix
STC
Supercell
Tagged
Tango
Taobao
Tegra Store
Telkomsel
Telstra
Tencent
Tinker Games
TMG
T-Mobile
Toge Production
Touchten
Turkcell
Twitch.TV
Twitter
Uzdunrobita
Vietel
Viximo Game
Vkontakte
Vodafone
Vodaphone
Wandoujia
Wechat
Wetopia
WhatsApp
Wildtangent
Xiaomi
Xsplit
Yahoo-Mobage
Yonja
Zain
Zalo
Zattikka
Zeptolab
Zorpia
Zynga
Download the full report: https://www.reportbuyer.com/product/2414820/

About Reportbuyer
Reportbuyer is a leading industry intelligence solution that provides all market research reports from top publishers
http://www.reportbuyer.com

For more information:
Sarah Smith
Research Advisor at Reportbuyer.com
Email: [email protected]  
Tel: +44 208 816 85 48
Website: www.reportbuyer.com

To view the original version on PR Newswire, visit:http://www.prnewswire.com/news-releases/mobile-gaming-asia-market-and-forecast-analysis-3rd-edition-300049983.html

SOURCE ReportBuyer


[ Back To TMCnet.com's Homepage ]